The visualising sound space is in my opinion the
most exciting. This space will greatly rely on the use of speakers as this is a
major element that influences visual sound. Here are a few examples of cymatic
activities:
Example of how speaker system works
cornstarch and water activated by sound
Patterns made by salt/rice/flour by sound
3D prototype model of sound waves
Video feed captures cymatics and displays it on screens
Working with sound, with the help of Yvonne I
devised a program of four different spaces:
To increase access to the site, I decided to try and
reach the top of the cliff as an extra entrance point. To achieve this, I need
lots of height. This can be attained by layering the different levels up.
Here are a few sketches of basic development of the
envelope:
To tie sound with my biomimicry concept of the water ripple, I investigated sound waves. Sound waves can be visually represented in a similar pattern water ripples. In fact, when activated by sound, water creates ripples as seen in the below images.
water ripples
sound waves
Water activated by sound
This is a strong connection and is a coherent link
between the ideas.
The feedback from my presentation was overall very
positive. It was suggested that I research cornstarch and its reaction to
vibrations as produces a pattern very similar to water ripples.
I found these two videos on youtube and thought they
were quite inspiring!
The second video in particular could be inspiration
for a buildings form.
For the project 2 presentation I wanted to have a
simple layout of spaces to see how my proposal would work.
As I have addressed access as an issue in my site
analysis, I wanted to be sure that I had selected a location in the site that
provided a solution to this.
Taking inspiration from the way water ripples, I
wanted the form of the design to be included within the ripples area.
I also wanted to take advantage of the existing site
buildings as I believe it would be a huge and unnecessary waste to have three
empty buildings on the site and to build a new building essentially wasting
resources.
The Fun Theory is an initiative started by Volkswagen
to alter the perception of something to make it fun.
To make the exercise equipment more appealing, I
have decided to incorporate some of the initiatives from the Fun Theory in my
design.
The piano stairs are something that I think is very
unique and a good way to make people choice between something physical and
non-physical subconsciously.
The pinball machine is combined with a stepper
machine and uses the left and right sides of the steps to act as the levers to
control the ball in the game. A fun way to exercise.
The dance floor
traffic light proposal has a footpath which lights up like an arcade dance game
to provide entertainment for people before crossing the road and to encourage
people to wait. This could also be seen as an informal exercise activity.
Passionate about physical exercise and sources
of alternative energy, I think creating exercise equipment that generated
energy would create a fun atmosphere and identity to the site. Some prototype
ideas I’ve had are using stationary exercise bikes to provide power for tv
screens, phone charges and lighting etc, a water fountain which requires a
wheel to be cranked to build up the water pressure, and an electrical
information board that requires the user to pull a cord to activate the screen.